Resonant Realms

Development Process

Modeling in Nomad Sculpt

Sculpt base shape, refine details, and optimize polygons.

Texturing in Blender

Import model, unwrap UVs, and apply textures. Adjust materials (metallic, roughness, emission).

AR Filter in Meta Spark

Set up face tracking, and position correctly. Add interactive effects (e.g., movement triggers, shaders).

Resonant Realms is a series of AR filters designed for 3D virtual fashion. Developed in 2023-2024, it blends digital artistry with interactive technology to create an immersive AR experience.


Tech Stack: Blender, Nomad Sculpt, Meta Spark Studio

Overview

Background Story

Resonant Realms redefines digital fashion with AR filters that respond to music. Different species shift their forms and visual aesthetics to the rhythm, allowing users to experience dynamic, beat-synced fashion in real time.

yinuoxiang@gmail.com

Seeing It in Action