
Resonant Realms
Development Process
Modeling in Nomad Sculpt
Sculpt base shape, refine details, and optimize polygons.
Texturing in Blender
Import model, unwrap UVs, and apply textures. Adjust materials (metallic, roughness, emission).

AR Filter in Meta Spark
Set up face tracking, and position correctly. Add interactive effects (e.g., movement triggers, shaders).


Resonant Realms is a series of AR filters designed for 3D virtual fashion. Developed in 2023-2024, it blends digital artistry with interactive technology to create an immersive AR experience.
Tech Stack: Blender, Nomad Sculpt, Meta Spark Studio
Overview
Background Story
Resonant Realms redefines digital fashion with AR filters that respond to music. Different species shift their forms and visual aesthetics to the rhythm, allowing users to experience dynamic, beat-synced fashion in real time.



yinuoxiang@gmail.com
Seeing It in Action